3D work
There’s something about 3D modeling and animation that has always intrigued me. The fact that people can translate, rotate, and scale a collection of data points to create endearing characters and Oscar-winning films never ceases to blow my mind. I’ve found that, while this stuff is extremely difficult, it’s also therapeutically calming and incredibly rewarding. Here, you’ll find some of my 3D work — hopefully, my skills will improve as I continue to pursue this passion!
Character Animation
I love character animation, and if I had the time, I’d pursue it professionally. Who knows, I just might. Malcolm rig courtesy of the AnimSchool.
Lighting + Texturing
I did the lighting, texturing, and photography with this lighthouse scene.
Modeling + Rigging
So I completely modeled and rigged Daphne Blake from Scooby Doo in Blender! This was my first time, so she turned out to be very high poly and quite clunky — but hey, she’s recognizable! I tried to have some fun with the walk cycles.