design
code
miscellaneous
design
code
I developed an interpreter and a type inference algorithm for the Pascal language using Haskell and Prolog respectively. Consider this as me dipping my toes in functional and logic programming. Check out my GitHub by clicking this block!
Worked as a developer on a multiplayer endless-runner game using C# and Unity. This was my first game development experience and was pretty fun! Check out the game’s Behance page by clicking this block!
I used OpenGL to render my face! I created a shader and coded a subdivision algorithm to be applied on my face. Check it out!